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Flow Forward, Immersive Water Purification

A Gamified Water Purification VR Experience

Flow Forward

Is an educational, immersive VR experience designed to educate users about advanced water purification through gamified interactions.

Role

UI/UX Designer
Artist

Users

Students & Educators

Stakeholders

Problem

Understanding the Problem

Many people distrust tap water, often unaware of the rigorous purification process it undergoes. Our team set out to change that by designing an immersive VR experience that gamifies the water treatment journey—making it engaging, educational, and interactive.

Arizona's population of approximately 7.4 million people, that makes millions rely on alternatives to tap water.

Many residents opt for water filtration systems or bottled water due to concerns about contaminants like chromium-6 and perfluorinated chemicals

Water Quality staff performs up to 100 tests daily on drinking water to meet state and federal health and safety standards

Concept

Developing Userflow

Purification Levels - Ozone - Ultrafiltration - RO - UV Filtration

Game Play

User Journey

Step 1:  Onboard in the Briefing Room 
New players land in a familiar meeting-room space that reduces first-time friction. A short, skippable briefing introduces the water-reuse goal and the high-level purification stages

Step 2: Enter the Submarine, Travel with the Water
Players transition into a mini-sub that moves through pipes alongside the water being treated. Environmental cues (labels, ambient audio, color shifts) preview each upcoming stage.

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Step 3: Learn by Doing Stage, Mini-Games
At each purification stage, players complete a focused, 1–2 minute task that mirrors the real process.

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Character Design

Germs the user kills in the mini-games

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Game UI

UI Elements for the Experience

They interact with the experience using console buttons, seamlessly engaging with the purification process at each stage.

1. Information Popups – Non-interactive panels that provide players with essential details, instructions, and contextual information.

2. Interactive Popups – Action-driven UI elements that require player input, such as pressing buttons, selecting options, or making real-time decisions. 

Primary Buttons

Secondary Buttons

Inactive Buttons

Action Buttons

Game Map UI providing players with a clear visual representation of their current stage in the purification process and their overall progress.

Stage-Specific Map UI that visually tracks the player's progress and current stage within the purification process.

Lets connect!
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© 2025 by Anishika John

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