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Flow Forward, Immersive Water Purification
A Gamified Water Purification VR Experience
Flow Forward
Is an educational, immersive VR experience designed to educate users about advanced water purification through gamified interactions.
Role
UI/UX Designer
Artist
Users
Students & Educators
Stakeholders


Problem
Understanding the Problem
Many people distrust tap water, often unaware of the rigorous purification process it undergoes. Our team set out to change that by designing an immersive VR experience that gamifies the water treatment journey—making it engaging, educational, and interactive.
Arizona's population of approximately 7.4 million people, that makes millions rely on alternatives to tap water.
Many residents opt for water filtration systems or bottled water due to concerns about contaminants like chromium-6 and perfluorinated chemicals
Water Quality staff performs up to 100 tests daily on drinking water to meet state and federal health and safety standards
Concept
Developing Userflow

Purification Levels - Ozone - Ultrafiltration - RO - UV Filtration
Game Play
User Journey
Step 1: Onboard in the Briefing Room
New players land in a familiar meeting-room space that reduces first-time friction. A short, skippable briefing introduces the water-reuse goal and the high-level purification stages
Step 2: Enter the Submarine, Travel with the Water
Players transition into a mini-sub that moves through pipes alongside the water being treated. Environmental cues (labels, ambient audio, color shifts) preview each upcoming stage.



Step 3: Learn by Doing Stage, Mini-Games
At each purification stage, players complete a focused, 1–2 minute task that mirrors the real process.



Character Design
Germs the user kills in the mini-games













Game UI
UI Elements for the Experience


They interact with the experience using console buttons, seamlessly engaging with the purification process at each stage.


1. Information Popups – Non-interactive panels that provide players with essential details, instructions, and contextual information.
2. Interactive Popups – Action-driven UI elements that require player input, such as pressing buttons, selecting options, or making real-time decisions.


Primary Buttons
Secondary Buttons
Inactive Buttons
Action Buttons


Game Map UI providing players with a clear visual representation of their current stage in the purification process and their overall progress.
Stage-Specific Map UI that visually tracks the player's progress and current stage within the purification process.
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